Increasing Students’ Vocabulary Through Online Crossword Games
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Presenter
- Joceline Oktorina Inggerus Imbenay
- Caroline V. Katemba
Affiliation
- Universitas Advent Indonesia
- Bendungan Hilir Elementary School
Summary
During the pandemic covid-19, the educational field must likewise adjust to the current
situation. In this research, the researcher changed a crossword puzzle game to be
played online in order to reduce students’ offline learning time with the teacher. Words
are spoken in a foreign language. In a summary, vocabulary was a collection of letters that
came together to form words in a foreign language. The researchers do this research
took participants. The student who took part in the study were in sixth grade and
totaled 16 in number. The sample for this study was chosen by random sampling from
a class of grade six elementary. They all live in the capital city of Indonesia. The
instruments used in this study were; Crossword games, pre, and post-test. For the
Crossword game, the online application considered many levels, and each level
has many questions to fill in the square. Pre-test and Post-test in the test given before
the treatment. Post-test is the test was given after treatment or after the teaching of 29 days.
The result & discussion is to answer the research question is there any significant
difference in students’ vocabulary before using game Cross Word and after using game
Cross Word? The researcher can infer from the above data study that the game Cross
Word can have a major impact on vocabulary knowledge because the importance of the
vocabulary test after the researcher did the treatment was higher than before being
though using the game Cross Word application. This means that the game Cross Word
application has a positive impact on students. Based on the result and discussion, it is
therefore concluded that using game crosswords in online learning increases students’
vocabulary. It is highly recommended for teachers to use the game Crossword in their
teaching English language.